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Archive for the ‘mobile apps’ Category

Making Mobile Apps Work

Friday, July 9th, 2010

For any organization-whether it’s a nonprofit or political campaign-there is a list of social media tools that should be kept up with.

Moving up on that list are mobile applications, created by non-profit and political organizations to connect directly to their support base.

If you think it’s social media overkill, think again. Currently, there are 45 million smartphone users in the U.S. With that, 2010 has become the year for mobile apps. In 2009, there were 2.5 million downloads for paid and free apps. Gartner Research predicts that it will increase to 4.5 million downloads, totaling to $6.7 billion in revenue in 2010.

From reading the New York Times to tracking naps, there is an application for just about anything. For political and nonprofit organizations, our biggest tip is to avoid creating a mobile app that’s an RSS feed of an organization’s Twitter or blog. Instead, view the mobile app as a way to creatively inform, entertain and engage users.

The mobile world

What do people have on hand at almost any given time? Keys. Wallet. Cell phone.

Mobile apps should include features that capitalize on information that people want to read and share on-demand. The most valuable kind of application is one that gives information that’s important and relevant to their audience.

To help educate pet owners about toxic plants, the The American Society for the Prevention of Cruelty to Animals (ASPCA) created Pet Safe, an app with a searchable database of plants harmful to dogs, cats and horses. When an animal ingests a suspicious plant, a concerned pet owner can read a detailed profile of the plant, find out what actions they need to take and if necessary, dial the ASPCA Animal Poison Control with just one touch.

Location is key

GPS-enabled mobile devices gives organizations the opportunity to leverage location-based features. Whether it’s finding a local health clinic or polling office, GPS can be used to fit an organization’s cause. One example of GPS being used effectively is the new iPhone app by Volunteermatch. The app makes it easier for people to do good by allowing users to search for local volunteer opportunities based on their location.

Sharing is caring

Allowing users to share information from the app or the program itself can help spread an organization’s message to like-minded friends.

Voto Latino released the Be Counted App for users in Los Angeles and Silicon Valley in March. The app featured videos and a quiz about the U.S. Census that worked to dispel myths and encourage Latinos to fill out the form.

A huge driving force for the application was a free concert featuring Latino pop stars, guaranteed to users who shared the app with their friends through SMS or email. Giveaways, secret shows and meet-and-greets are a few ways to drive online and offline action.

A novel approach

Two way-communication is an important component of any social media approach. To raise awareness about their opposition to Tom Emmer, the Republican gubernatorial candidate, the Alliance for a Better Minnesota created Tom Emmer’s Minnesota, a fake travel app that shows what life Minnesotans would face if he were to be elected.

The section “Things to Do in Tom Emmer’s Minnesota,” gives a guided tour of Minnesota under Tom Emmer’s leadership.  One of the suggestions is to visit what would’ve been the “former site of the Mayo Clinic,” a comment on Emmer’s anti-healthcare reform stance. Users are also able to contribute their own “travel tips.”

The last word

All in all, consider why a supporter would want to connect through mobile apps. Is it because they want timely information? Are there other incentives-like in Voto Latino’s case, a free concert? Could it be novel and entertaining like the Tom Emmer Minnesota app?

Lastly, mobile apps are only as effective as their user base. When making an app, consider that even though iPhone and Android sales are on the rise, they still only make up a small percentage of phones in use. comScore’s recent report shows that non-smartphones are the majority. Devices created by Samsung, Motorola and LG make up about 60 percent of the market. So when developing a mobile app, it is possible and important to create one that can operate on a cell phone with a basic data plan, as well as high-end smartphones. The larger audience the app can reach, the bigger impact it will have.

It’s a Mad Mobile World

Wednesday, April 28th, 2010

It seems like not a day passes that we don’t talk about the Apple wars.

This week, Steve Jobs wrote an email telling porn fans to get an Android phone. Last week, an Adobe employee blogged for Apple to “go screw themselves.”

Why all the nasty words? Since Apple entered the mobile market with the iPhone, they’ve got the hold on the mobile world, with 51.15 million units since it’s creation, and 8.75 million sold last quarter–their most successful to date. As the Fonzie of mobile phones, Apple’s set the playground’s rules, isolating people who’ve been in the game, and in turn, and creating unhappy days for some.

Apple’s App store has garnered 15.6 million unique views from iPhone and iTouch users. Although Apple has only a minority of mobile users, their popularity is undisputable: over 140,000 apps have been developed with 3 billion downloads in its two years of existence.

With that hold, Apple have been increasingly particular about how Apps are made, and who gets in the club. They’re infamous for having a stringent review process and sometimes rejecting apps for arbitrary reasons. A safeguard for consumers, but a nightmare for some developers who are waiting in the long line to cash in.

Different Flash for Different Folks

One of the biggest scuffles is Apple’s move to flush out Flash, a tool used to enable web videos, on iPhones and iPads. Apple’s iPhone is the only smartphone that isn’t Flash-compatible, making websites that contain Flash-based content inaccessible. CEO Steve Jobs says it’s too slow to be useful for Apple products and opts for HTML5 for video purposes, which doesn’t make Adobe, it’s producer, all too happy.

But in the past few weeks, Apple’s taken it one step farther by banning outside development tools. So Adobe’s new Flash Developer for iPhone a part of CS5 is instantly obsolete, leaving  Adobe to pull the plug.

Despite criticism, Apple stands their ground, easily and understandably: they want to keep their share of the market, and they want it done their way. When criticized as being a walled garden, Jobs responded that “…intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform.”

Google is taking the polar opposite approach, working cross-platform and wooing developers. So far, they’re growing at a faster rate with 25,000 apps since its inception, and 9,000 apps in March alone. Oh, and they’re Flash-friendly: in late 2010 Android phones will become enabled with Adobe Flash 10.1 and Air 2.0, and the two companies are rumored to work together on the upcoming Chrome OS. Google has an open arms approach compared to Apple and it’ll be interesting to see the alliances and innovations that develop.

Alternative Solutions

In February, the world’s 24 largest wireless carriers announced a collaboration called Wholesale Applications Community, which aims to wants to “unite a fragmented marketplace” making it easier for mobile app developers to create applications that would work across multiple carriers, devices and operating systems.

The new consortium includes Verizon Wireless, AT&T, Sprint as well as the biggest international providers in countries like France, India, Britain, China and Brazil. Phone developers LG Electronics, Samsung Electronics and Sony Ericsson voiced their support. This collaboration will tap into a three billion user market currently untouched by Apple. How they’ll wrestle in customers and developers is yet to be seen.

Microsoft is playing a whole different game. They recently unveiled the Kin One and Kin Two, two phones that bring information from a user’s social networks onto the phone and eliminating third-party apps. So instead of downloading an application to view what your friends are doing on Twitter, Facebook and Myspace, the user has it all there on their homescreen, an innovation definitely worth taking a look.

Inside Apps: Advertising

The mobile world is evolving as more people obtain increasingly smarter phones and larger mobile devices, it’ll be a constant race to see who can own the playground. The iPad’s popularity was unprecedented, with 500,000 units sold the first week. Google is rumored to soon have its own version.

And with that, the two technology giants will again compete for another faction of apps: advertising. Google’s acquired AdMob after Apple’s failed attempt. However, Steve Job bought up Quattro Wireless and introduced iAd, Apple’s own advertising platform that will offer rich in-app advertising.

When it comes to mobile development, open-source and collaboration between carriers, phone devices, operating systems is ideal for reaching the most users. The International Telecommunication Union estimates that there are 5 billion mobile subscribers this year. Mobile is the way to connect to people, so the key is to make applications that would work on any device or carrier. It’s not just about Apple or Android, but developing content accessible to the most mobile consumers possible. Can’t we all get along?